![]() With errors bursting forth from every orifice, gamers struggling to connect even a week after release and a myriad of other troubles that have plagued the title since launch. Oh the game in itself was entertaining but it ultimately felt lacking in a few too many areas for a sequel to one of the greatest action RPGs of all time. Is it any wonder then that Torchlight 2, brought to us by the ex-Blizzard North employees that make up Runic Games, have ridden the wave of Diablo’s launch to great success? In a slight turn away from the traditional fantasy realm of big bad demons vs almost equally big and frightful gods Torchlight 2 instead does away with all that. Who wants to be involved with battles between two unstoppable forces anyway? Level 100 might seem god-like but unfortunately there’s no “Destroy immortal supreme being” power to even have a hope of contesting those sorts of odds. No, amid Torchlight 2’s incredible cartoony art style is a vast world full of steampunk and fantasy influences that are present throughout. Ok I may have lied slightly about there being no big bad demons. Admittedly the game does revolve around you killing one particular baddy who’s got a certain demonic tendancy, such as a great love for slaughtering entire towns and such, but the Torchlight world doesn’t revolve around any grand mystical conflict. While there are four set classes to choose from at the start it’s completely up to you how you develop them. Want a ranged DPS with insane health but no damage? Why not! How about a mage built like a glass cannon who dies if a skeleton sneezes on him but can summon immense destructive power? Do it! This can be both good and bad depending on how clever you are in terms of leveling characters, since the game leaves all the various aspects entirely up to you. ![]() That being said each of the four classes do have certain roles. The Outlander is the ranged physical DPS, able to dish out massive burst damage with dual pistols or slow enemies with traps. The Engineer is the support class, adept at soaking up damage through the use of shields and forcefields as well as setting up robotic inventions to heal or destroy. ![]() The Embermage is the ranged elemental DPS, focusing on dealing damage over time through either fire, frost or storm spells that specialise in crowd control. The Berserker is a straight up melee DPS, utilising feral combat skills that grant him spectral werewolf claws or the ability to leap into combat in wolf form to heal himself and scatter enemies.Īs mentioned above however, these roles aren’t set in stone. Each of the three skill trees that each class has is completely different and contains three passive and seven active skills. And where would we be without talking about loot? With the ability to put skill points into any of the three trees you wish you could essentially build a whole wealth of different characters from one class.Īdd to this the ability for any class to wield any weapon combination as long as they meet either the level or stat requirements and you’ve got a recipe for immense customisation. Weapons are divided into distinct categories. They’re all pretty standard with a wealth of hammers, swords, spears, portable cannons, wands, staffs, pistols, shotguns, rifles, giant monkey wrenches, detachable able wolverine claws, repeating crossbows.
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